See Borges' "The Two Kings and the Two Labyrinths"--Borges explores the ideas of smooth and striated spaces through his depiction of two very different kinds of labyrinths. One is "The Two Kings and the Two Labyrinths":
(note: the footnote after "Labyrinths" says "This is the story read by the rector from his pulpit." See p. 257)
It is said by men worthy of belief (although
Allah's knowledge is greater) that in the
first days there was a king of the isles of
Babylonia who called together his
architects and his priests and bade them
build him a labyrinth so confused and so
subtle that the most prudent men would
not venture to enter it, and those who did
would lose their way. Most unseemly was
the edifice that resulted, for it is the
prerogative of God, not man, to strike
confusion and inspire wonder. In time
there came to the court a king of the Arabs,
and the king of Babylonia (to mock the
simplicity of his guest) bade him enter the
labyrinth, where the king of the Arabs
wandered, humiliated and confused, until
the coming of the evening, when he
implored God’s aid and found the door.
His lips offered no complaint, though he
said to the king of Babylonia that in his
land he had another labyrinth, and Allah
willing, he would see that someday the king
of Babylonia made its acquaintance. Then
he returned to Arabia with his captains and
his wardens and he wreaked such havoc
upon the kingdoms of Babylonia, and with
such great blessing by fortune, that he
brought low its castles, crushed its people,
and took the king of Babylonia himself
captive. He tied him atop a swift-footed
camel and led him into the desert. Three
days they rode, and then he said to him, "O
king of time and substance and cipher of the
century! In Babylonia didst thou attempt to
make me lose my way in a labyrinth of
brass with many stairways, doors, and
walls; now the Powerful One has seen fit to
allow me to show thee mine, which has no
stairways to climb, no doors to force, nor
wearying galleries to wander through, no
walls to impede thy passage."
Then he untied the bonds of the king of
Babylonia and abandoned him in the
middle of the desert, where he died of
hunger and thirst. Glory to Him who does
not die. (Borges 262).
See here how the concept of the labyrinth is inverted. In the first example, the labyrinth is complicated by its exterioritythe fact that it is difficult to navigate…however, the labyrinth that is made is “unseemly”and is therefore not just, for it is only God who may “strike confusion and inspire wonder”: only that which is not synthetic evades understanding. Confusion and humiliation is the result of losing one’s way--of being seduced, diverted from one's path; however, the Arab's vengeance is one of complete inversion, a seductive reversal involving a terrain more difficult to navigate than a maze, the desert, for its vastnessfor the 3-day length of the journey into it, a fatal number of days because it is the highest number of days a human can go without water)mirrors the TIME SPENT in navigating a small, convoluted maze, in which one may also die of “exposure”/starvation, thirst. Exposure/Exteriority and Containment/Interiority are equated here in that they both have the same effect upon the body. In the case of this story, the true challenge of the labyrinth is in managing one's needs, of maintaining the balance between taking in and producing. It is that need for water, nourishment, the basics, that makes time a factor.... MORE ON THIS, MUCH MORE, AND MORE THOUGHT TOO.
GETTING LOST and the HERO’S JOURNEY…the quest narrative…but thinkthe flâneur begins by losing himself….the losing of oneself becomes the true objective of the game he has made for himself. His strategy is to reach out--to extend his boundaries. To increase the size of his dwellings to include the whole world. What separates him from many people in the booming 20th century is that he used his own feet for locomotion, as opposed to the many machines that had becomes the superior prostheses of transportation.
See Rules.
See quote from Baudrillard's Seduction:
"Doesn't the seducer end up losing himself
in his strategy, as in an emotional labyrinth?
Doesn't he invent the strategy in order to
lose himself in it? And he who believes
himself the game's master, isn't he the first
vitim of strategy's tragic myth?" 
(Baudrillard Seduction 98)
See Robert Frost's "Directive": “a guide who only has at heart your getting lost…”
Think of Edmund Burke here and the sublimity of complexity,
Think too of Deleuze's "Faciality" and the idea that faces are like WALLS (and BLACKHOLES).:
...Significance is never without a white
wall upon which it inscribes its signs and
redundancies. Subjectification is never
without a black hole in which it lodges its
consciousness, passion, and redundnacies.
Since all semiotics are mixed and strata
come at least in twos, it should come as no
surprise that a very special mechanism is
situated at their intersection. Oddly enough,
it is a face: the white wall/black hole
system. (Deleuze-Guatarri A Thousand
Plateaus, 176) . . .
Faces are not basically individual; they define zones of frequency or probability, delimit a field that neutralizes in advance any expressions or connections unnameable to the The Arcades Project significations. Similarly, the form of subjectivity, whether consciousness or passion, would remain absolutely empty if faces did not form loci of resonance that select the sensed or mental reality and made it conform in advance to a dominant reality. The face itself is redundancy. It is itself in redundancy with the redundancies of significance or frequency, and those of resonance or subjectivity. The face constructs the wall that the signifier needs in order to bounce off of; it constitutes the wall of the signifier, the frame or screen. . . . Concrete faces cannot be assumed to come ready-made. They are engendered by an abstract machine of faciality (visageite), which produces them at the same time as it gives the signifier its white wall and subjectivity its black hole. Thus the black hole/white wall system is, to begin with, not a face but the abstract machine that produces faces according to the changeable combinations of its cogwheels. Do not expect the abstract machine to resemble what it produces or will produce” (Deleuze-Guattari. A Thousand Plateaus 168) Connect to Baudrillard's idea of surfaces / The Arcades Project.
Benjamin’s The Arcades Project on gamblingthe opening passage connects the idea of the gambler in the arcade to a man in a labyrinth of facespulled hither and thither by his desire…
See also Deleuze’s discussion of the refrain for more on the construction of “centers”.